Amber Frank
Menu
PBS KidVision
An Educational Mobile Game That Both Kids and Parents Love
Employer
T R I M
Client
South Florida PBS
My Role
UI/UX Design, Digital Illustration, Animation
KidVision is a game designed and built by T R I M for South Florida PBS. It is an interactive game of iSpy using augmented reality that teaches new vocabulary words to kids ages 3-7 years old. During my time there, I helped work on several versions of the mobile app (1.6, 2.0, 3.0) that vastly expanded the game.
Version one had three locations: the art museum, the baseball stadium, and the zoo. Version 2.0 added three more brand new locations: the police station, the venetian pools, and the sea turtle rescue.
I assisted in illustrating the expanded map and new locations for version 2.0. I also illustrated some of the assets for the location upgrades offered, which allowed users to get more animals for the zoo, decorate the museum with a colorful mural, or add baseball players to the stadium. I contributed to the additional interface design and user flows required to allow the upgrades to be purchased by users with tickets earned from playing the game. Lastly, I assisted in scoping out and designing some new animations that were added to the app.
For version 3.0, I created the illustrations and UI for a new arcade location and the individual mini games housed within. I also worked on the interaction design and user flows for the arcade.
Excerpt from T R I M’s blog about the game:
“The product owners identified an unsolved problem in current landscape of mobile games for children: educational mobile games for kids are few and far between. Of the limited options available, almost none let parents track their children’s progress, and even fewer have an intentional, age-specific curriculum built into the game. The outcome is lots of screen time with little tangible results.
We designed and built an immersive, educational game with a variety of levels, clear objectives, and performance analytics for parents, aimed at kids age 3 to 7. Before each level, players take a pre-test to determine what they already know. While playing, kids are taught new colors and words. By quizzing them again after each level, we’re able to demonstrate to parents exactly how much their child has learned throughout the course of their game play.
This endeavor was sponsored by Major League Baseball, Miami Zoo, and Young at Art Museum. It was an amazing experience working alongside the PBS team to bring their vision to life.” (Read more)
View PBS KidVision on the App Store
Questions?
Amber Frank
Menu
PBS KidVision
An Educational Mobile Game That Both Kids and Parents Love
Employer
T R I M
Client
South Florida PBS
My Role
UI/UX Design, Digital Illustration, Animation
KidVision is a game designed and built by T R I M for South Florida PBS. It is an interactive game of iSpy using augmented reality that teaches new vocabulary words to kids ages 3-7 years old. During my time there, I helped work on several versions of the mobile app (1.6, 2.0, 3.0) that vastly expanded the game.
Version one had three locations: the art museum, the baseball stadium, and the zoo. Version 2.0 added three more brand new locations: the police station, the venetian pools, and the sea turtle rescue.
I assisted in illustrating the expanded map and new locations for version 2.0. I also illustrated some of the assets for the location upgrades offered, which allowed users to get more animals for the zoo, decorate the museum with a colorful mural, or add baseball players to the stadium. I contributed to the additional interface design and user flows required to allow the upgrades to be purchased by users with tickets earned from playing the game. Lastly, I assisted in scoping out and designing some new animations that were added to the app.
For version 3.0, I created the illustrations and UI for a new arcade location and the individual mini games housed within. I also worked on the interaction design and user flows for the arcade.
Excerpt from T R I M’s blog about the game:
“The product owners identified an unsolved problem in current landscape of mobile games for children: educational mobile games for kids are few and far between. Of the limited options available, almost none let parents track their children’s progress, and even fewer have an intentional, age-specific curriculum built into the game. The outcome is lots of screen time with little tangible results.
We designed and built an immersive, educational game with a variety of levels, clear objectives, and performance analytics for parents, aimed at kids age 3 to 7. Before each level, players take a pre-test to determine what they already know. While playing, kids are taught new colors and words. By quizzing them again after each level, we’re able to demonstrate to parents exactly how much their child has learned throughout the course of their game play.
This endeavor was sponsored by Major League Baseball, Miami Zoo, and Young at Art Museum. It was an amazing experience working alongside the PBS team to bring their vision to life.” (Read more)
View PBS KidVision on the App Store
Questions?
Amber Frank
Menu
PBS KidVision
An Educational Mobile Game That Both Kids and Parents Love
Employer
T R I M
Client
South Florida PBS
My Role
UI/UX Design, Digital Illustration, Animation
KidVision is a game designed and built by T R I M for South Florida PBS. It is an interactive game of iSpy using augmented reality that teaches new vocabulary words to kids ages 3-7 years old. During my time there, I helped work on several versions of the mobile app (1.6, 2.0, 3.0) that vastly expanded the game.
Version one had three locations: the art museum, the baseball stadium, and the zoo. Version 2.0 added three more brand new locations: the police station, the venetian pools, and the sea turtle rescue.
I assisted in illustrating the expanded map and new locations for version 2.0. I also illustrated some of the assets for the location upgrades offered, which allowed users to get more animals for the zoo, decorate the museum with a colorful mural, or add baseball players to the stadium. I contributed to the additional interface design and user flows required to allow the upgrades to be purchased by users with tickets earned from playing the game. Lastly, I assisted in scoping out and designing some new animations that were added to the app.
For version 3.0, I created the illustrations and UI for a new arcade location and the individual mini games housed within. I also worked on the interaction design and user flows for the arcade.
Excerpt from T R I M’s blog about the game:
“The product owners identified an unsolved problem in current landscape of mobile games for children: educational mobile games for kids are few and far between. Of the limited options available, almost none let parents track their children’s progress, and even fewer have an intentional, age-specific curriculum built into the game. The outcome is lots of screen time with little tangible results.
We designed and built an immersive, educational game with a variety of levels, clear objectives, and performance analytics for parents, aimed at kids age 3 to 7. Before each level, players take a pre-test to determine what they already know. While playing, kids are taught new colors and words. By quizzing them again after each level, we’re able to demonstrate to parents exactly how much their child has learned throughout the course of their game play.
This endeavor was sponsored by Major League Baseball, Miami Zoo, and Young at Art Museum. It was an amazing experience working alongside the PBS team to bring their vision to life.” (Read more)